3.11 Projectile Motion

Definition

Projectile motion is the two-dimensional motion of an object launched into the air and moving under the influence of gravity alone. An object executing this motion is called a projectile, and the curved path it follows is called its trajectory. In the absence of air resistance, the path of every projectile near the surface of the Earth is a parabola.

Independence of Horizontal and Vertical Motions

The fundamental principle of projectile motion is that the horizontal motion and the vertical motion are completely independent of each other. Neither motion influences the other; they share only the common variable of elapsed time Δt\Delta t.

  • Horizontal Motion: No horizontal forces act on the projectile. Therefore, the horizontal acceleration is zero (ax=0)(a_x = 0), and the horizontal velocity remains constant throughout the entire flight.
  • Vertical Motion: The downward gravitational force acts continuously on the projectile. Therefore, the vertical acceleration is constant and directed downward (ay=−g=−9.8 m/s2)(a_y = -g = -9.8 \text{ m/s}^2), exactly identical to free-fall or vertical motion.
Figure 3.11.1: Trajectory of a projectile showing constant horizontal velocity vectors and changing vertical velocity vectors under constant downward gravity.

Initial Velocity Components When a projectile is launched with an initial speed viv_i at an angle θ\theta above the horizontal, its initial velocity vector is resolved into rectangular components:

vix=vicos⁡θv_{ix} = v_i \cos\theta

viy=visin⁡θv_{iy} = v_i \sin\theta

Where:

  • viv_i is the initial launch speed
  • θ\theta is the launch angle relative to the horizontal ground
  • vixv_{ix} is the horizontal component of initial velocity
  • viyv_{iy} is the vertical component of initial velocity

Kinematic Equations for Projectile Motion

Choosing the standard coordinate system where rightward is positive (+x) and upward is positive (+y):

Horizontal Kinematics (Uniform Motion, ax=0a_x = 0):

vx=vix=vicos⁡θ=constantv_x = v_{ix} = v_i \cos\theta = \text{constant}

Δx=vixΔt\Delta x = v_{ix} \Delta t

Vertical Kinematics (Uniformly Accelerated Motion, ay=−ga_y = -g):

vfy=viy−gΔtv_{fy} = v_{iy} – g \Delta t

Δy=viyΔt−12g(Δt)2\Delta y = v_{iy} \Delta t – \frac{1}{2} g (\Delta t)^2

vfy2=viy2−2gΔyv_{fy}^2 = v_{iy}^2 – 2g \Delta y

Instantaneous Velocity and Speed

At any point during the flight, the total velocity vector v→\vec{v} is the vector sum of its horizontal and vertical components:

v→=vxi^+vyj^\vec{v} = v_x \hat{i} + v_y \hat{j}

The magnitude of the instantaneous velocity (the speed vv) is:

v=vx2+vy2v = \sqrt{v_x^2 + v_y^2}

The direction angle ϕ\phi of the velocity relative to the horizontal is:

tan⁡ϕ=vyvx\tan\phi = \frac{v_y}{v_x}

At the highest point (apex) of the trajectory, the vertical velocity is momentarily zero (vy=0)(v_y = 0). The velocity of the projectile is not zero at the peak; it is strictly horizontal and equal to its initial horizontal component (v=vx=vix)(v = v_x = v_{ix}).

Analysis of Level-Ground Projectile Motion For a projectile launched and landing at the same horizontal level (Δy=0)(\Delta y = 0):

Time of Flight:

Setting Δy=0\Delta y = 0 in the vertical position equation:

0=viyttotal−12gttotal20 = v_{iy} t_{\text{total}} – \frac{1}{2} g t_{\text{total}}^2

ttotal=2viyg=2visin⁡θgt_{\text{total}} = \frac{2 v_{iy}}{g} = \frac{2 v_i \sin\theta}{g}

Maximum Height (Hmax)(H_{\text{max}}):

At maximum height,vfy=0 v_{fy} = 0. Using the vertical kinematic equation:

0=viy2−2gHmax0 = v_{iy}^2 – 2g H_{\text{max}}

Hmax=viy22g=vi2sin2⁡θ2gH_{\text{max}} = \frac{v_{iy}^2}{2g} = \frac{v_i^2 \sin^2\theta}{2g}

Horizontal Range (R):

The horizontal distance traveled during the total time of flight is:

R=vixttotal=(vicos⁡θ)(2visin⁡θg)R = v_{ix} t_{\text{total}} = (v_i \cos\theta) \left( \frac{2 v_i \sin\theta}{g} \right)

Using the trigonometric identity 2sin⁡θcos⁡θ=sin⁡(2θ)2\sin\theta\cos\theta = \sin(2\theta):

R=vi2sin⁡(2θ)gR = \frac{v_i^2 \sin(2\theta)}{g}

The range reaches its theoretical maximum when sin⁡(2θ)=1\sin(2\theta) = 1, which corresponds to a launch angle of θ=45∘\theta = 45^\circ. Complementary launch angles (e.g., 30∘30^\circ and 60∘60^\circ) produce identical horizontal ranges for the same launch speed.

Figure 3.11.2: Level-ground trajectories of projectiles launched at various angles showing maximum range at 45° and identical ranges for complementary angles.

Example 1: Horizontally Launched Projectile

A ball is projected horizontally from the edge of a flat cliff 20 m20 \text{ m} high with an initial speed of 15 m/s15 \text{ m/s}.

Find the time taken for the ball to reach the ground and the horizontal distance from the base of the cliff to the landing point.

Figure 3.11.3: Problem diagram of a horizontally projected ball from a cliff showing initial horizontal velocity and target landing values.

Vertical Motion and Time of Flight:

Because the launch is strictly horizontal, the initial vertical velocity component is zero (viy=0)(v_{iy} = 0). Choosing upward as positive (+y), the vertical displacement is Δy=−20 m\Delta y = -20 \text{ m} and vertical acceleration is ay=−g=−9.8 m/s2a_y = -g = -9.8 \text{ m/s}^2:

Δy=viyΔt−12g(Δt)2\Delta y = v_{iy} \Delta t – \frac{1}{2} g (\Delta t)^2

−20=0−12(9.8)(Δt)2-20 = 0 – \frac{1}{2} (9.8) (\Delta t)^2

−20=−4.9(Δt)2-20 = -4.9 (\Delta t)^2

(Δt)2=204.9≈4.08(\Delta t)^2 = \frac{20}{4.9} \approx 4.08

Δt≈2.02 s\Delta t \approx 2.02 \text{ s}

The ball is in the air for approximately 2.02 s2.02 \text{ s}.

Horizontal Motion and Landing Distance:

No horizontal forces act on the projectile, so horizontal acceleration is zero (ax=0)(a_x = 0) and horizontal velocity remains constant (vx=vix=15 m/s)(v_x = v_{ix} = 15 \text{ m/s}):

Δx=vixΔt\Delta x = v_{ix} \Delta t

Δx=(15)(2.02)\Delta x = (15)(2.02)

Δx≈30.3 m\Delta x \approx 30.3 \text{ m}

The ball lands approximately 30.3 m30.3 \text{ m} from the base of the cliff.

Example 2: Projectile Launched at an Angle

A soccer ball is kicked from the ground with an initial velocity of 20 m/s20 \text{ m/s} at an angle of 30∘30^\circ to the horizontal.

Find the maximum height reached by the ball and the total horizontal range.

Figure 3.11.4: Problem diagram of a ball kicked at 30° above the horizontal showing initial velocity vector and target quantities.

Velocity Components:

vix=20cos⁡30∘=20(0.866)=17.32 m/sv_{ix} = 20 \cos 30^\circ = 20 (0.866) = 17.32 \text{ m/s}

viy=20sin⁡30∘=20(0.500)=10 m/sv_{iy} = 20 \sin 30^\circ = 20 (0.500) = 10 \text{ m/s}

Maximum Height: At the peak, vfy=0v_{fy} = 0:

vfy2=viy2−2gHmaxv_{fy}^2 = v_{iy}^2 – 2g H_{\text{max}}

0=(10)2−2(9.8)Hmax0 = (10)^2 – 2(9.8) H_{\text{max}}

19.6Hmax=10019.6 H_{\text{max}} = 100

Hmax≈5.10 mH_{\text{max}} \approx 5.10 \text{ m}

Total Horizontal Range:

ttotal=2viyg=2(10)9.8≈2.04 st_{\text{total}} = \frac{2 v_{iy}}{g} = \frac{2(10)}{9.8} \approx 2.04 \text{ s}

R=vixttotal=(17.32)(2.04)≈35.3 mR = v_{ix} t_{\text{total}} = (17.32)(2.04) \approx 35.3 \text{ m}

Key Points

  • Projectile motion consists of independent horizontal and vertical motions linked solely by time.
  • Horizontal velocity remains constant throughout the motion because horizontal acceleration is zero(ax=0) (a_x = 0).
  • Vertical acceleration is constant and directed downward due to gravity (ay=−9.8 m/s2)(a_y = -9.8 \text{ m/s}^2).
  • At the peak of the trajectory, the vertical velocity is zero (vy=0)(v_y = 0), but the horizontal velocity is not zero.
  • For motion over level ground, maximum range occurs at a launch angle of 45∘45^\circ.
  • Complementary launch angles launched at the same initial speed achieve identical horizontal ranges.